Factory District/Knowledge book

Understand it. Then make it work.

Find answers about production, items or playing with friends.

These guides cover Build 60. Mechanics may change between builds.

9 guides

Getting started

Your first batch

From an empty workshop to finished cans: where to start and how to find your next goal.

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  1. Start the tutorial to learn the main production steps. Check “Progress” for your next goal and technical tips.
  2. Place a brewing tank. Choose a product and volume in the brew plan, and the game will calculate the ingredients you need.
  3. Arrange the raw material supply and check that the actual contents of the kettle match your plan.
  4. Finish brewing, cool the beverage and feed it into the filling line. Send the finished batch to a free warehouse slot.
  5. Match the finished batch to the order requirements and ship it.
Production

Recipe, volume and quality

Why actual composition matters more than the number of litres purchased.

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The brew plan calculates ingredients for the selected product and volume. Use the values shown in your build rather than generic proportions from someone else’s example.

Some liquid can remain in pipes. The amount purchased or sent is not always the same as the amount already inside the kettle.

Before starting, compare the plan with the actual volume and composition in the tank. Batch quality depends on following the recipe and production process.

Production

Pipes, valves and flow direction

Understand why liquid stops, flows backwards or mixes with residue.

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Connect an output port on one machine to a suitable input on the next. Check connection direction, open valves and the receiving tank’s available capacity.

A closed valve blocks the route; a pump does not override it. Some layouts can also allow backflow.

A flow meter helps monitor volume. Pair it with a motorised valve to automate dosing. Use a collector to branch connections.

Liquid remains in pipes. When switching products, it may mix with the next batch. Flushing the pipes discards their contents.

Production

Cooling and steady supply

Why heat exchangers and buffers have different roles.

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Watch the drink’s temperature after brewing. A heat exchanger helps prepare it for the next production stage.

A buffer stores liquid between stages and helps keep the filling line supplied. It cools less effectively than a heat exchanger, which matters when planning your layout.

If filling keeps stopping, check the earlier stages as well as the filler settings: cooling, liquid reserves, valves and pumps.

Production

Filling and product changes

How to finish a batch and why “MIXED” sometimes appears.

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The filler needs prepared liquid and a sufficiently steady supply. Select a product and the warehouse slot that should receive the batch.

When changing recipes, allow for the previous drink remaining in pipes and equipment. It affects the composition of the new mixture.

“MIXED” means that the current composition does not yet meet the game’s conditions for a finished product. Check composition, processing state and residue along the route to the filler.

Upgrading one filler will not fix a bottleneck in supply or cooling. Consider the throughput of the whole chain.

Business

Warehouse, batches and orders

Check volume and quality before shipping so unsuitable batches do not occupy your warehouse.

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A finished batch occupies a warehouse slot with its product, quantity and quality. Compare these details with the order before shipping.

An order shipment is taken from a single slot. Compatible batches can be merged under the warehouse rules, but different products and compositions are not interchangeable.

If the batch is larger than the order, the remainder stays in the warehouse. Short shipments require confirmation and affect the shipping result.

Manage free slots: merge compatible batches and discard unwanted ones. Order completion and quality affect your business popularity.

Items

Equipment, rarity and duplicates

What to equip, how bonuses work and how to share an extra copy.

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Press I to open the inventory. Items are organised into categories; a tool and its skin are separate items.

Apply each item to a suitable slot. In Build 60, common items give +2% production speed, rare items +4% and epic items +8%. The combined bonus is capped at +100%.

Items in your bag and extra copies do not multiply the bonus. Duplicates are stored as individual copies instead of being automatically converted into tokens.

“Drop 1” places one copy on the ground. Another player nearby can pick it up. If you still have a copy, its applied appearance remains active.

Multiplayer

How to play with friends

A shared district, individual workshops, chat and access permissions.

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  1. Make sure everyone has a compatible game version. Different network protocols cannot connect to each other.
  2. Press F6 to open the multiplayer menu. One player creates a district; others connect using an available local or internet mode.
  3. Everyone has their own workshop in the shared district. Use the doors to move between your workshop and the district. Players nearby can see each other.
  4. Talk in the in-game chat and adjust permissions if you want neighbours to interact with your workshop.
  5. Leave the session through the in-game menu. Solo play does not require a constant internet connection.

The demo’s multiplayer mode is still being improved. This guide is not a substitute for diagnosing a particular connection problem.

Getting started

Saves and safe experiments

Keep workshops separate and protect your own progress.

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Manage saves through the in-game menu. Save and quit using the game’s normal controls before leaving.

Check whether autosave is enabled in your settings. You can use a separate workshop for experiments and return to your main one through save selection.

In multiplayer, everyone keeps their own workshop. Access to someone else’s workshop depends on its owner’s permissions. Use the multiplayer menu to end the session and continue playing solo.

Save your progress before updating. For multiplayer, update all computers to compatible game versions first.