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Published releases and notes on development builds.

Published releases

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Development notes

Development builds: these notes do not mean an installer has been published.

Build 60

0.4-dev15

Make every find count

Applied equipment speeds up production, while duplicates remain as separate copies in your collection.

All changes
  • Applied common items give +2% production speed, rare items +4% and epic items +8%. The total bonus is capped at +100%.
  • Equipment, the selected tool, its skin and placed decorations count towards the bonus. Items in your bag and duplicates do not multiply it. The bonus is disabled in tutorial scenarios.
  • Duplicates are no longer automatically converted into tokens. Drop one copy for another player while keeping the rest.
  • Your inventory shows item counts and your total production bonus. If you still have another copy after giving one away, the item remains applied.
Build 59

0.4-dev14

A more natural fist position

The empty hand’s position relative to the forearm has been reworked.

All changes
  • The fist follows the forearm’s line at rest, during the wind-up, on impact and when returning.
  • The adjustment accounts for camera pitch and applies to both character models.
  • This change affects the empty hand; tool grips remain unchanged.
Build 56

0.4-dev11

An organised inventory and shared finds

Items are organised into categories, and dropped items can now be collected by other players in the district.

All changes
  • The scrollable inventory has separate sections for tools, skins, clothing, tattoos and other items.
  • Loot notifications show the item icon and name in its rarity colour. Epic finds have a glow effect.
  • Another player in the district can pick up a dropped item. Once collected, it disappears for everyone.
  • The crosshair is hidden inside the workshop, while equipment and port highlighting remains available.

Historical entry. Duplicate storage rules changed later in Build 60.